Identify 6 genres you would think of devloping a game in
- Adventure
- Role Play
- Driving game
- Action
- Strategy
- Simulation
Find a definition of each along with an example from the industry
Adventure - In adventure games, the emphasis is placed on experiencing a story as
seen by one or more user-controlled characters, often by manipulating
said character(s) and the environment they exist in. Adventure games are
characterized by general lack of reflex-based gameplay (action), though
they may feature such segments sporadically.
Role Play - Role-playing video games are descendants of pen-and-paper RPGs. In those
games character development is the main driving gameplay mechanic.
Typically one or more characters are created and shaped by the player,
then embark on a series of encounters that increase the inventory,
wealth, or combat statistics of said character(s).
Driving game - This genre encompasses all games in which either driving a vehicle or
participating in a race (often both) is a primary gameplay element. Many
such games revolve around racing, i.e. trying to move faster than an
opponent to reach a specified goal or beat a specified time. Usually
racing games use cars and other vehicles (motorcycle, powerboat, etc.),
but on-foot racing games also qualify.
Action - In action games players are required to have good reflexes and quick
reaction in order to overcome challenges. Action games typically focus
on combat, during which the player must press buttons or keys rapidly or
in timed intervals in order to execute attacks and other moves.
Non-combat challenges may include avoiding traps, jumping, running,
completing tasks within a pressing time limit, etc.
Strategy - In its broad sense, the strategy genre encompasses games that emphasize
problem-solving. Thinking and planning are necessary components of
strategy; they can be used for such diverse purposes as preparing and
positioning troops to gain advantage in a war, or figure out the
principle of a puzzle. While adventure games may include puzzles, they
focus on following a linear story while occasionally dealing with
obstacles rather than being entirely dedicated to problem-solving.
Puzzle, chess, and card games fall under the strategy category.
Simulation - Simulation games are created with the goal of putting the player in
control of a certain activity while attempting to make it as realistic
as possible.
identify the conventions of genres
Identify how each example fits or doesn't fit the conventions
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