Wednesday, 11 March 2015

LO1: Genres of game development

Identify 6 genres you would think of devloping a game in 
- Adventure
- Role Play 
- Driving game
- Action
- Strategy
- Simulation

Find a definition of each along with an example from the industry

Adventure - In adventure games, the emphasis is placed on experiencing a story as seen by one or more user-controlled characters, often by manipulating said character(s) and the environment they exist in. Adventure games are characterized by general lack of reflex-based gameplay (action), though they may feature such segments sporadically.

Role Play - Role-playing video games are descendants of pen-and-paper RPGs. In those games character development is the main driving gameplay mechanic. Typically one or more characters are created and shaped by the player, then embark on a series of encounters that increase the inventory, wealth, or combat statistics of said character(s).

Driving game - This genre encompasses all games in which either driving a vehicle or participating in a race (often both) is a primary gameplay element. Many such games revolve around racing, i.e. trying to move faster than an opponent to reach a specified goal or beat a specified time. Usually racing games use cars and other vehicles (motorcycle, powerboat, etc.), but on-foot racing games also qualify.

Action - In action games players are required to have good reflexes and quick reaction in order to overcome challenges. Action games typically focus on combat, during which the player must press buttons or keys rapidly or in timed intervals in order to execute attacks and other moves. Non-combat challenges may include avoiding traps, jumping, running, completing tasks within a pressing time limit, etc.

Strategy - In its broad sense, the strategy genre encompasses games that emphasize problem-solving. Thinking and planning are necessary components of strategy; they can be used for such diverse purposes as preparing and positioning troops to gain advantage in a war, or figure out the principle of a puzzle. While adventure games may include puzzles, they focus on following a linear story while occasionally dealing with obstacles rather than being entirely dedicated to problem-solving. Puzzle, chess, and card games fall under the strategy category.

Simulation - Simulation games are created with the goal of putting the player in control of a certain activity while attempting to make it as realistic as possible.

identify the conventions of genres

Identify how each example fits or doesn't fit the conventions

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